Survival

Survival
Survival is the skill of outdoorsmen, covering hunting, trapping, tracking, fire building, and a lot of other wilderness skills. Characters with a high Survival skill are adept at riding horses, can survive nearly indefinitely by living off the land, and can track a man in the wilderness for days. They include hunters, scouts, and soldiers. While the Dresdenverse is centered squarely on the urban landscape, Survival still has its place, either by venturing out into the countryside (say, to visit a crotchety old wizard who lives on a farm), stepping into a particularly large urban park, or making it through the night in the wilds of the Nevernever.



Animal Handling
''Survival covers the breadth of your interaction with animals—natural ones for certain, and even some supernatural types. This interaction ranges from calming them to training them to getting a rough kind of “communication” going. This includes handling beasts of burden and carriage animals as well as common pets. As such, Survival serves as a stand-in for all social skills when dealing with animals and other beasts. Which is not to say that animals are great conversationalists; but when you’re trying to soothe or stare down an animal, Survival is the skill to roll. ''

  

Camouflage
''Survival can be used to construct “blinds” and other ways to help remain hidden outdoors. On a Mediocre or better roll, you can construct a decent, disguised place to hide, which lets Survival complement your Stealth  rolls. ''

  

<span style="font-size:12pt;font-family:Arial,sans-serif;">Riding
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">Riding horses (or camels, elephants, or more exotic creatures) uses Survival, with the skill operating much like Driving  does when it comes to chases and most maneuvers. Further, Survival simply covers the basics of riding, from taking care of your mount to getting it to remain calm through a stressful situation. ''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">

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<span style="font-size:12pt;font-family:Arial,sans-serif;">Scavenging
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">If you need to scrounge up something from the wilderness—sticks, bones, sharp rocks, vines that can serve as rope, and so on—you can roll Survival to find these things. ''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">

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<span style="font-size:12pt;font-family:Arial,sans-serif;">Tracking
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">''Tracking is the art of looking for recognizable signs of passage and the ability to draw conclusions that help you stay on the trail of your quarry. As this is partly an application of deliberate perception, the Investigation  skill modifies Survival when you use the skill this way.Once you get close enough to your prey to be seen or heard by it, the Shadowing rules for Stealth come into play.''