Might

Might
Might is a measure of pure physical power, be it raw strength or simply the knowledge of how best to use the strength you have. Might is for lifting, moving, or breaking things. You can use the skill to add a measure of physical power to the efforts of another skill. Characters with a high Might are not supernaturally strong, but they can still bend, break, and lift things that are normally beyond the capabilities of everyday people. They include thugs, furniture movers, and wrestlers.



 

Breaking Things 

''Might is the skill of choice for applying brute force to snap something into smaller pieces; it includes breaking boards, knocking down doors, and the like. Using Might, you can damage an item over time or break it with a single dramatic blow. ''

  



Exerting Force 

''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">You can use Might indirectly to modify, complement, or restrict some skill uses. This represents the secondary influence of physical strength on the primary use of another skill. For example, climbing while carrying someone on your back might restrict a normal Athletics roll, whereas getting into a shoving contest with someone might let you roll Fists modified by Might. ''

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<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">Might controls how much you can lift, shift, or move. The weight of the thing you’re moving determines the difficulty for the roll, though this might be modified by things like leverage and other factors. ''

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<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">In combat , Might can help you with particular applications of Fists and Weapons : if physical force is a very significant element at play, Might will modify the primary skill. Furthermore, if you successfully engage an opponent in a one-on-one exchange, you can potentially switch from Fists to Might as the primary combat skill by executing a hold or other wrestling move where it’s less about hitting than about overwhelming with physical force. ''

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