Skills

Skills
If aspects define who a person is, skills define what he can do and how he defends himself. Some skills are straightforward, like Michael Carpenter’s conviction and his capability with a sword. Others are more open, like John Marcone’s ability to get what he needs through his resources and charisma. And Harry Dresden’s own inner strength and discipline are skills he uses to wield magic.

  Almost every time you need to do or react to something, you’ll be rolling one of your character’s skills and adding that skill’s rating, based on the ladder on page 16. Any skills your character doesn’t have listed default to Mediocre (+0). Each skill has a number of trappings , which are the rules for the skill in various circumstances. Each trapping has a name, so it’s easier to reference; whenever you encounter a trapping. Rules for  various skills and their trappings are covered on their own pages. Skills are enhanced—either through bonuses to rating or though additional trappings— by mortal stunts and  supernatural powers, which are covered on their own page. Here is the list of skills, their trappings, and the page where you can find the rules for them.





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 * Alertness <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Avoiding Surprise, Combat Initiative, Passive Awareness
 * Athletics <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">- Climbing, Dodging, Falling, Jumping, Sprinting, Other Physical Actions
 * Burglary <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Casing, Infiltration, Lockpicking
 * Contacts <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Gathering Information, Getting the Tip-Off, Knowing People, Rumors
 * Conviction <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Acts of Faith, Mental Fortitude
 * Craftsmanship <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">- Breaking, Building, Fixing
 * Deceit <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Cat and Mouse, Disguise, Distraction and Misdirection, False Face Forward, Falsehood and Deception
 * Discipline <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Concentration, Emotional Control, Mental Defense
 * Driving <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Chases, One Hand on the Wheel, Other Vehicles, Street Knowledge and Navigation
 * Empathy <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">- Reading People, A Shoulder to Cry On, Social Defense, Social Initiative
 * Endurance <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Long-Term Action, Physical Fortitude
 * Fists <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Brawling, Close-Combat Defense
 * Guns <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">- Aiming, Gun Knowledge, Gunplay, Other Projectile Weapons
 * Intimidation <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - The Brush-Off, Interrogation, Provocation, Social Attacks, Threats
 * Investigation <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Eavesdropping, Examination, Surveillance
 * Lore <span style="font-size: 10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular"> - Arcane Research, Common Ritual, Mystic Perception
 * Might  <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Breaking Things, Exerting Force, Lifting Things, Wrestling
 * Performance <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Art Appreciation, Composition, Creative Communication, Playing to an Audience
 * Presence <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Charisma, Command, Reputation, Social Fortitude
 * Rapport  <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Chit-Chat, Closing Down, First Impressions, Opening Up, Social Defense
 * Resources <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Buying Things, Equipment, Lifestyle, Money Talks, Workspaces
 * Scholarship <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Answers, Computer Use, Declaring Minor Details, Exposition and Knowledge Dumping, Languages, Medical Attention, Research and Lab Work
 * Stealth <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">- Ambush, Hiding, Shadowing, Skulking
 * Survival <span style="font-size:10.0pt;font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular"> - Animal Handling, Camouflage, Riding, Scavenging, Tracking
 * Weapons  <span style="line-height:normal;font-size:10pt;font-family:AJensonPro-Regular,serif;">- Distance Weaponry, Melee Combat, Melee Defense, Weapon Knowledge