Stealth

Stealth
Stealth is the ability to remain unseen and unheard. Directly opposed by Alertness or Investigation, Stealth covers everything from skulking in the shadows to hiding under the bed. Characters with a high Stealth are like ghosts, passing through the shadows with only the barest whisper of sound. They include burglars, assassins, and sneaky kids.



Ambush
''With the Stealth skill, you can set up an ambush by rolling to hide as per the Hiding trapping, below. Given time to prepare, you might even create aspects on the scene to set up the ambush. When you decide to strike, the victim gets one last Alertness roll to see if he notices something at the last moment. You have the option of keeping your hiding roll or rerolling your Stealth in response to this last Alertness roll. If the victim succeeds, he can defend normally (but not take a normal action in the first exchange). If the victim’s roll fails, he can only defend at an effective skill level of Mediocre. ''

  

Hiding
''When you’re hiding, you’re remaining perfectly still and (hopefully) out of sight. Lighting, obstacles, and other environmental factors can modify your roll, and the result of your Stealth roll is the basis for any contest with a searcher’s Alertness or Investigation. ''

<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">  

<span style="font-size:12pt;font-family:Arial,sans-serif;">Shadowing
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">Something of a variant on Skulking (see below), Shadowing is the art of following someone without them noticing that you’re doing it. When following someone on foot, the full Stealth skill can be used to pull this off; if you’re following a target by car, Stealth remains primary but is modified by your Driving  skill. The target usually gets an Alertness check to see if he can pick up on the fact that he’s being followed. This Stealth check is often made complementarily to an Investigation check required to keep the target in sight, as per the Surveillance trapping for that skill. ''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">

<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">  

<span style="font-size:12pt;font-family:Arial,sans-serif;">Skulking
<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">Skulking is the art of moving while trying to remain unnoticed. It uses many of the same rules as Hiding, above, but it adds in difficulty factors based on how fast you are moving and the terrain. A slow crawl isn’t much harder, but running is tough. Bare concrete isn’t much of an issue, but a scattering of dried leaves and twigs makes it much more difficult to move quietly. ''