Endurance

Endurance
Endurance is the ability to keep performing physical activity despite fatigue or injury. It’s a measure of your body’s resistance to shock and effort. In addition to addressing fatigue, Endurance is rolled as a defense when fending off poisons and disease. High Endurance characters can take more punishment than others and can keep going long after the competition has tuckered out. They include thugs, athletes, and rough-and-tumble private eyes. The Physical Fortitude trapping also adds to your physical stress track.



 Long-Term Action  ''Endurance is a passive skill. You will very rarely need to ask to roll Endurance; instead, when strenuous activities have gone on for a while, the GM will call for rolls when appropriate. Particularly, Endurance can come into play in long-term actions as a restricting skill, where your ability to keep performing at peak is limited by how well you can overcome fatigue and pain. This is why the Endurance skill of top athletes is on par with (or better than) their Athletics skill. Without a solid Endurance skill, you may be a good sprinter but you will find yourself winded and falling behind in a marathon. ''

  

 

  

Physical Fortitude
''Endurance determines your ability to handle physical stress. Used this way, Endurance is again a passive ability, representing your “toughness.” As such, a higher than default rating in Endurance improves your ability to take physical stress by giving you more than the default number of physical stress boxes (2). ''<span style="font-size: 12.0pt;font-family:"Arial","sans-serif"">

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