Vampirism

Vampirism 

Vampirism abilities cover the need to feed, affecting creatures that feed on blood or emotions to gain their power. Not every creature with these abilities could be called a “vampire, but the mechanism is much the same.





Blood Drinker [-1]
Description: You can (and, with Feeding Dependency, must ) drink blood. Feeding on lifeblood sustains you more fully than any other food might, and you’re particularly good at it. Anything short of freshly-spilled blood is less vital and, thus, less fulfilling; a fresh kill is like a three-course meal, while a bag from the blood bank is like an hors d’oeuvre— small and tasty, but ultimately leaving you hungry for the main course ''. ''You have no need to eat regular food (though you might still enjoy it).

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected: <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Fists, others.

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;margin-left:24px;">'<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt">Drink Blood. '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Any time you draw blood in close personal combat—with your claws or your teeth—you can ingest some of it to gain sustenance. Roll Fists or another appropriate skill (Weapons, etc.) to make your victim bleed. Once you’ve done this successfully, gain a +1 to your attack on subsequent exchanges against the same target. In a grapple, you may inflict an extra point of stress on a target as a supplemental action.

<p class="MsoNormal" style="margin-bottom:0.0001pt;margin-left:24px;">'<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt">The Taste of Death. '<span style="font-family:"AJensonPro-It","serif"; mso-bidi-font-family:AJensonPro-It">Once per scene <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">, if you inflict enough stress and consequences to kill a victim from feeding, you may take an immediate “free” recovery period equal to an extra scene. This will clear your stress track and mild physical consequences, and possibly larger consequences if you have an ability that lets you heal quickly.

<p class="MsoNormal" style="margin-bottom:0.0001pt;margin-left:24px;">'<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt">Blood Frenzy. '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">When in the presence of fresh blood, you feel a nearly uncontrollable urge to attack. The GM is within her rights to call for Discipline rolls to resist the urge. In some cases, the urge may take the form of a compel against your high concept.

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<h3 class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"NewcomenBlack","serif"; mso-bidi-font-family:NewcomenBlack">Emotional Vampire  [ <span style="font-size:12.0pt;font-family: "NewcomenBlack","serif";mso-bidi-font-family:NewcomenBlack">–1  ]

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Description: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">You can (and, with Feeding Dependency, <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It; mso-bidi-font-style:italic">must <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">) “eat” strong emotions—often lustful and passionate or otherwise dark ones. Purely positive emotions, such as love, are not an option. This very much follows the law of “you are what you eat”: those who feed on fear and despair tend to be fearsome creatures (or at least control freaks), while those who feed on lust tend to be consummate seducers and very sexually active.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">As a baseline, whenever you’re near an “eligible” strong emotion, you may draw in mild sustenance from it. This just grazes the surface of the victim’s life force, maybe making them just a shade less vital in the long term, but it doesn’t have much of an immediate effect. Being in the presence of many people experiencing strong emotions—a mob during a panicked riot or an orgy at a “swingers” convention, for example— has a multiplicative effect; as such, emotional vampires are nearly always drawn to such events.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Musts: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">You must choose the emotion associated with this power when you take it.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected: <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Deceit, Intimidation. '''<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Feeding Touch. '''<span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">Physical contact is where it’s at for a satisfying, long-term meal. When a victim is in the throes of an eligible emotion (usually easy for a White Court vampire using his Incite Emotion ability), you may draw some of his life force out of him to sustain you. This is done as a psychological attack with an appropriate skill (usually Deceit or Intimidation). If you have the Incite Emotion ability, inciting the emotion and feeding on it may be done as a single action, based on a single roll. On subsequent exchanges, if the emotion is still in place you may continue to feed, gaining a +1 on the roll.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">The Taste of Death. '''<span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It; mso-bidi-font-style:italic">Once per scene <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">, if you inflict enough stress and consequences to kill a victim from feeding, you may take an immediate “free” recovery period equal to an extra scene. This will clear your stress track and mild physical consequences, and possibly larger consequences if you have an

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">ability that lets you heal quickly.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Feeding Frenzy. '''<span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">When in the presence of heightened emotions and willing victims, you feel a nearly uncontrollable urge to feed. The GM is within her rights to call for Discipline rolls to resist the urge. In some cases, the urge may take the form of a compel against your high concept.

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<h3 class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"NewcomenBlack","serif"; mso-bidi-font-family:NewcomenBlack">Feeding Dependency  [ <span style="font-size:12.0pt;font-family: "NewcomenBlack","serif";mso-bidi-font-family:NewcomenBlack">+1  ]

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Description: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">You gain some of your supernatural abilities by feeding on blood, emotions, or something else (in the case of ghouls, massive quantities of meat). If you take this ability, it “attaches” to most if not all of your supernatural powers except for those from this category (at least 2 points’ worth).

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected: <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Discipline. '''<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Hunger Is Stressful. <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">You have an additional stress track called <span style="font-family:"AJensonPro-Bold","serif"; mso-bidi-font-family:AJensonPro-Bold">hunger '''<span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">. The length of the track works like those of other stress tracks from Endurance, Conviction, etc., only using Discipline as the base skill. Unlike other stress tracks, you may not clear this out at the end of a scene (see below).

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Limited Reserves. '''<span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">At the end of a scene whenever you have heavily exerted your affected powers, you must check to see if you experience <span style="font-family:"AJensonPro-Bold","serif"; mso-bidi-font-family:AJensonPro-Bold;mso-bidi-font-weight:bold">feeding failure <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">. This manifests as an attack with a strength equal to the total refresh cost of the abilities you used; you roll Discipline to defend. For example, if you used Inhuman Strength and Inhuman Toughness in the scene, that’s a total of 4 refresh, so you’d be rolling your Discipline to meet or beat atarget of 4.

<p class="MsoListParagraphCxSpFirst" style="margin-bottom:0.0001pt;text-indent:-0.25in;line-height:normal;margin-left:96px;"> ·          <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">If you succeed, you may clear out your hunger stress track.

<p class="MsoListParagraphCxSpMiddle" style="margin-bottom:0.0001pt;text-indent:-0.25in;line-height:normal;margin-left:96px;"> ·          <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">If you fail, you take hunger stress as though you’d suffered an attack. If you have physical or mental consequence slots open, you may use them to buy off the stress as per the normal rules. If you cannot or do not wish to spare consequences, then you must lose access to a number of your powers, up to a refresh cost equal to the amount of stress taken. These options can be combined however you choose.

<p class="MsoListParagraphCxSpLast" style="margin-bottom:0.0001pt;text-indent:-0.25in;line-height:normal;margin-left:96px;"> ·          <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">If you have no powers left to lose and are taken out by a feeding failure, you are <span style="font-family: "AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It;mso-bidi-font-style: italic">actually <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">taken out (resulting in complete incapacitation, extreme emaciation, and other nasty fates).

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:48px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">Highly stressful or emotional situations can still trigger your need to feed, even if you’ve already lost some or all of your abilities. In such situations (often as the result of a compel), the strength of the attack is equal to half of the refresh value of your affected abilities, rounded up.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Failure Recovery. '''<span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">You can recover your lost abilities at the rate of up to one point per scene so long as you opt out of the scene, essentially because you are spending it feeding. You can regain <span style="font-family:"AJensonPro-It","serif"; mso-bidi-font-family:AJensonPro-It;mso-bidi-font-style:italic">all <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">of your lost abilities in one scene if you feed so forcefully as to kill a victim outright. In either case, your hunger stress clears out completely, and any consequences that resulted from feeding failure vanish regardless of the usual recovery time.

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Tattoos of St. Giles [-2]
<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Description: <span style="font-size:12.0pt;font-family:"Arial","sans-serif"">You’ve enlisted or allied with the Fellowship of St. Giles to keep your Red Court vampirism in check. They’ve covered you in normally invisible tattoos that carry a magic potency, enabling you to better fight off the dark urges rising within you—and letting others know when you’re in jeopardy of giving in to your hunger.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Musts: <span style="font-size:12.0pt;font-family:"Arial","sans-serif"">The tattoos are only available to someone infected, but not yet turned, by Red Court vampirism. You lose this ability immediately if you ever turn and become a full Red Court vampire.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Skills Affected: <span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Discipline.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">A Warning to Others. '<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Whenever you take hunger stress, your tattoos become visible, darkening into a black ink, then turning red when you’re at high risk of taking consequences; this gives others a bonus to any perception checks to realize your situation. The bonus is equal to the amount of hunger stress you take from the attack (see above).

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Biofeedback. '<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">The tattoos give you a boost when exercising your self-control. Whenever your tattoos are visible, you gain +1 to your Discipline when using it defensively.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Deeper Reserves. '<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">You can run longer and harder before really losing it. Add two boxes to the length of your hunger stress track.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Supernatural Player. '<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">The tattoos mark you as a member of the Fellowship when those “in the know” see them on you. If your tattoos are showing, gain a +1 to your Intimidation when dealing with such individuals.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">Fellowship Training. '<span style="font-size:12.0pt;font-family:"Arial","sans-serif"">The tattoos come with the Fellowship’s training program. Gain +1 to Lore when using it to identify supernatural threats. Increase this bonus to +2 when using Lore to identify signs of the Red Court at work.