Faerie Magic

Faerie Magic 

The abilities of the faerie focus heavily on the appearance of things. Glamours—faerie illusions— are the mode of the day, leading to the truism: if it looks too good to be true, it probably is, and it’s probably fae.

  

Glamours [- 2 ] 

Description: You are able to create the basic glamours of the fae—minor veils and “seemings” that make something look like what it <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It; mso-bidi-font-style:italic">isn’t <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected: <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Discipline, Deceit. '''

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Minor Veils. '''<span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">With a moment of concentration, you may draw a veil over something (not particularly large—maybe the size of a small, tight group of people), hiding it from sight and other means of detection. Use your Discipline or Deceit to oppose efforts to discover the veil. If the veil is discovered, it isn’t necessary <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It; mso-bidi-font-style:italic">pierced <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">—but the discoverer can tell that it’s <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family: AJensonPro-It;mso-bidi-font-style:italic">there <span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">and that it’s <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family: AJensonPro-It;mso-bidi-font-style:italic">wrong <span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Seemings. '''<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">You are able to cause someone or something to appear to be other than what it is—usually this is personal, but it may be used on other objects and people if they belong to you or have entered a pact with you. You may use your Discipline or Deceit skill to oppose any efforts to discover that the seeming is something other than real.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">  <span style="font-family:AJensonPro-Regular,serif;">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">

<h3 class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"NewcomenBlack","serif"; mso-bidi-font-family:NewcomenBlack">Seelie Magic [ <span style="font-size:12.0pt;font-family: "NewcomenBlack","serif";mso-bidi-font-family:NewcomenBlack">–3 ] 

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Description: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">Drawing on the power of the Summer Court, you’re able to cast spells that fit its essential nature: wildness, birth, growth, renewal, fire. These magics are under the sway and watch of the Queens of Summer (Lady, Queen, and Mother), and inevitably making use of them will catch their notice. While some might think the Summer Court is all warmth and light, they should pause to consider that unbridled growth favors an ebola virus just as much as it does a pear tree.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Note: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">The cost is –3 refresh unless you already practice another kind of true magic (e.g., Evocation or Thaumaturgy), in which case the cost is reduced by 1 for each ability you already possess.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected:  '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Discipline,  Conviction '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">. '''

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Summer Spellcasting. '''<span style="font-family:AJensonPro-Regular,serif;">You are able to cast spells of a deep and true nature, drawing upon the magics of the Summer Court. Due to the faerie nature of this power source, it is less flexible in some areas than mortal spellcasting and is therefore subject to the limitations described in its entry under “ <span style="font-family:AJensonPro-It,serif;">Sponsored  <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family: AJensonPro-It;mso-bidi-font-style:italic">Magic <span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">” in <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family:AJensonPro-It; mso-bidi-font-style:italic">Spellcasting <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">, page 287.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">Summer magic is particularly effective against faeries of the Winter Court; downgrade the effectiveness of any Toughness ability the target has by one step (Mythic Toughness becomes Supernatural, Supernatural becomes Inhuman, Inhuman goes away) when using this magic against a Winter Court enemy.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">In addition, Summer magic may be used as an element for evocation, allowing evocation spell effects that encourage wildness, birth, growth, renewal, and warmth. This includes the ability to produce effects along the lines of biomancy with less of a requirement for biological expertise in the spellcaster—the powers of Summer already understand biology pretty well and will do the heavy lifting for the caster—but with an evocation spell’s methods and speed. Summer evocations always include warmth and life in some way: summer flames burn hotter, summer earth carries the warmth of just-baked clay, summer spirit warms the heart, and summer spells in general cause nearby flowers to bloom and the ambient temperature to rise.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">  <span style="font-family:AJensonPro-Regular,serif;">  <span style="font-family:AJensonPro-Regular,serif;">

<h3 class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"NewcomenBlack","serif"; mso-bidi-font-family:NewcomenBlack">Unseelie Magic [ <span style="font-size:12.0pt;font-family: "NewcomenBlack","serif";mso-bidi-font-family:NewcomenBlack">–3 ] 

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Description: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">Drawing on the power of the Winter Court, you’re able to cast spells that fit its essential nature: wildness, death, decay, slumber, ice. These magics are under the sway and watch of the Queens of Winter (Lady, Queen, and Mother), and inevitably making use of them will catch their notice. While some might think the Winter Court is all frozen cruelty, they should remember that without their balance to Summer, the world of man would end, choked off by unbridled nature.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Notes: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">The cost is –3 refresh unless you already practice another kind of true magic (e.g., Evocation, or Thaumaturgy), in which case the cost is reduced by 1 for each ability you already possess.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected:  '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Discipline, '<span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular"> Conviction. '''

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Winter Spellcasting. '''<span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">You are able to cast spells of a deep and true nature, drawing upon the magics of the Winter Court. Due to the faerie nature of this power source, it is less flexible in some areas than mortal spellcasting and is therefore subject to the limitations described in its entry under “ <span style="font-family:"AJensonPro-It","serif"; mso-bidi-font-family:AJensonPro-It;mso-bidi-font-style:italic">Sponsored Magic <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">” in <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family: AJensonPro-It;mso-bidi-font-style:italic">Spellcasting <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">Winter magic is particularly effective against faeries of the Summer Court; downgrade the effectiveness of any Toughness ability the target has by one step (Mythic Toughness becomes Supernatural, Supernatural becomes Inhuman, Inhuman goes away) when using this magic against a Summer Court enemy.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">In addition, Winter magic may be used as an element for evocation, allowing evocation spell effects that encourage wildness, decay, slumber, death, and cold. This includes the ability to produce effects along the lines of entropomancy, but with an evocation spell’s methods and speed. Winter evocations always include cold in some way: winter ice is of the bitterest cold, winter winds bring the chill of a blizzard, winter flames shed light but not heat, and winter spells in general cause plants to wither and breath to mist.

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<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">  <span style="font-family:AJensonPro-Regular,serif;">

<h3 class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-size:12.0pt;font-family:"NewcomenBlack","serif"; mso-bidi-font-family:NewcomenBlack">Goblin Magic [- <span style="font-size:12.0pt;font-family: "NewcomenBlack","serif";mso-bidi-font-family:NewcomenBlack">3 ] 

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Description: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">Drawing on the power of the Goblins, you’re able to cast spells that fit its essential nature: wildness, growth, alertness and death. These magics are under the sway and watch of the Erlking, the King of Goblins,(and possibly other Goblin Nobles) and inevitably making use of them will catch those individuals’ notice.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Notes: <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family: AJensonPro-Regular">The cost is –3 refresh unless you already practice another kind of true magic (e.g., Evocation, or Thaumaturgy), in which case the cost is reduced by 1 for each ability you already possess.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none">'''<span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Skills Affected:  <span style="font-family:"AJensonPro-Regular","serif"; mso-bidi-font-family:AJensonPro-Regular">Discipline,  Conviction. '''

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"><span style="font-family:"AJensonPro-Bold","serif";mso-bidi-font-family:AJensonPro-Bold">Effects: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;">'''<span style="font-family:"AJensonPro-BoldIt","serif";mso-bidi-font-family:AJensonPro-BoldIt; mso-bidi-font-style:italic">Goblin Spellcasting. '''<span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">You are able to cast spells of a deep and true nature, drawing upon the magics of the Goblins. Due to the faerie nature of this power source, it is less flexible in some areas than mortal spellcasting and is therefore subject to the limitations described in its entry under “ <span style="font-family:"AJensonPro-It","serif"; mso-bidi-font-family:AJensonPro-It;mso-bidi-font-style:italic">Sponsored Magic <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">” in <span style="font-family:"AJensonPro-It","serif";mso-bidi-font-family: AJensonPro-It;mso-bidi-font-style:italic">Spellcasting <span style="font-family:"AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">Goblin magic is particularly effective against faeries (with the exception of the Sidhe) of the Summer Court and the Winter Court; downgrade the effectiveness of any Toughness ability the target has by one step (Mythic Toughness becomes Supernatural, Supernatural becomes Inhuman, Inhuman goes away) when using this magic against a non-Sidhe Faerie enemy.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:normal;margin-left:24px;"><span style="font-family: "AJensonPro-Regular","serif";mso-bidi-font-family:AJensonPro-Regular">In addition, Goblin magic may be used as an element for evocation, allowing evocation spell effects that encourage wildness, growth, alertness, and death. This includes the ability to produce effects along the lines of biomancy, with less of a requirement for biological expertise in the spellcaster—the powers of the goblins already understand biology pretty well and will do the heavy lifting for the caster—but with an evocation spell’s methods and speed. Goblin evocations always include a feral aspect in some way: goblin spirit encourages the primal aspects, goblin winds carry the scents of prey, goblin flames burn without restraint, and goblin spells in general cause bring a sense of unease and a need to hunt.